Listen to `OnGetServerConnectionString` to connect to your game’s server
The UServerQueueService::OnGetServerSession
delegate will be broadcast when your player has completed the queuing process and is ready to connect to a particular game server.
In order to travel to the game’s server, simply pass the connection string as the LevelName into the OpenLevel (by Name) blueprint node.
Alternatively, you can listen to the OnGetServerSession
event and construct your own connection string if that is necessary.
Updated 5 months ago